Figaro Pho is an award winning Australian animated series, the brainchild of genius Luke Jurevicius, a story of Figaro, an anxious young man whose fears get the best of him – literally!  ABC Commercial in partnership with Vishus Studios wanted to make a series of mobile games to capitalize on the success of the series.

To comply with my non-disclosure agreement, I have omitted confidential information in this case study. The information in this case study is my own and does not necessarily reflect the views of The Australian Broadcasting Corporation or Vishus Productions.


My Role

Design and distribute the first in a series of three iOS and Android platformer games for the licensed character, Figaro Pho.

Playability and Player Experience

Playability is the degree to which a game is fun to play and usable, with an emphasis on the interaction style and plot quality of the game. It’s the quality of gameplay.

Just like Norman’s 10 Heuristics that have become rules of good usability, there are a number of playability heuristics that serve as game design evaluation tools. Playability heuristics are a set of guidelines to improve game design, while player experience is about improving gaming.

Player experience is the overall impression and feeling of the game. It involves all aspect of player-game interaction, from downloading the game to getting addicted or deleting it forever.

Mobile games are not like PC or Console Games there are fundamental differences that need to be taken into consideration. Such as screen size, ergonomics, and touch screen controllers.

UX Design and Testing

UX design for mobile in concert with game development house.  UX customer testing to assess gameplay design assumptions.

Strategic Alignment

Working with the creative owner – in this case the licensed character creator – and ABC Commercial directorship to ensure aligned visions.


Posted by:Sarah