Sarah has 15 years of strategic design, product design, product innovation, and venture experience in corporate environments, cutting her teeth designing multiple #1 in their category iPhone apps, for brands like Fairfax Media, and The ABC. She went on to manage a team of 100 across two countries in the design and delivery of the Telstra 24×7 Mobile App and created the Idea Accelerator a rapid prototyping team in Telstra Digital. Turning her hand to Ventures and Data Design after her year studying corporate Strategic design and Innovation at Stanford, she went on to lead TAL’s Data Lab, Westpac Innovation Ventures, and Asia Pacific IBM Garage Lead role.
Sarah believes design and technology can be leveraged to solve the global shortage in housing and is pioneering a category called ‘gamified living’, which stands to revolutionize how we build, buy and experience our homes, while also giving back to those in need.
Recognized for her thought leadership, combining computer game design with game theory, behavioral economics, AI, data science, smart home tech, and applying this to residential and housing affordability alike. Sarah has captivated the popular imagination with her TED talk on the topic reaching 1M +.
Invited to speak in 2019 at The World Bank Summit in Kuala Lumpur on Sustainable Housing Technology her keynote was heard by 200 influential leaders of industry and politics in the Asia Pacific Region. While on the same speaking tour she presented in Copenhagen to IKEA’s think tank SPACE10 on smart connected shared living, and then at the invitation of the City of Toronto where she again shared a keynote during a series of events hosted by the city as it explored technology and Industry 4.0.
Sarah’s start-up PLACE Technologies – a suite of smart residential technology tools – recently completed a stint locally in the Mirvac Impact Accelerator for social entrepreneurs in association with Artesian VC and INCO.
Represented by Saxton Speakers.